Publications
My publication record covers two main areas, immersive audio practices and digital skills and pedagogy.
A lot of my work is focused on non-written outputs found in the project pages of this site, but what is published formally can be found below.
Immersive Audio Practices
Summers, T., Cook, J., Famer, W., Raffaella Ferrè, E., Harrison, L., Hemming, R., Ivănescu, A., Reed, L., Roberts, F., Stevens, R., Tatlow, S., Whittaker, L., (2021) Music and Sound in Virtual/Augmented Realities – Questions, Challenges and Approaches: A Multidisciplinary Roundtable - Journal of Sound and Music in Games (2/2).
Reed, L., & Phelps, P. (2019) Audio reproduction in virtual reality cinemas – Position paper. Paper presented at Institute of Electrical and Electronics Engineers (IEEE) VR Conference 2019, Osaka, Japan.
Reed, L., Harries, M., Hurr, A., & Knight, M. (2019) Applied multichannel recording of a contemporary symphony orchestra for virtual reality. Paper presented at the Audio Engineering Society (AES) Immersive and Interactive Audio Conference 2019, York University, UK.
Digital Skills & Pedagogy
Reed, L. & King, A. (2020) The Foundry Studios: Refining a Multi-Studio Framework for Creative and Digital Intrapreneurship, Institute of Coding, UK (IoC Observatory).
Reed, L., (2018, May). UWE Bristol: Enterprise and innovation studios in the creative technologies. Paper presented at Advance HE Embedding Employability in Higher Education Symposium - An Enterprising Mind-Set for Employability, Advance HE York, York University, UK.